The layout of information available to you on Armageddon will differ from 
what you may be used to on other muds.  For example, this is the score 
command's output:

You are Dharkor.
Sdesc: the black-eyed elf
Objective: To finish my song about mead.
Long Description:
Code Generated Long Description.

You are 28 years, 1 months, and 113 days old,
 which by your race and appearance is adult.
You are 74 inches tall, and weigh 9 ten-stone.
Your strength is average, your agility is good,
  your wisdom is very good, and your endurance is extremely good.
You are neither hungry nor thirsty.
Your health is 120(120), you have 363(368) stamina, and 124(124) stun.

You have been playing for 12 days and 23 hours.
You are standing.
You are currently speaking allundean.

---

Other than health, stamina, and stun, there are no numbers mentioned for 
your stats.

The stat command yields:

Your encumbrance is light.
Relationship to the land is neutral.
You are currently speaking allundean.
You are standing.

Depending on what you pick up, your encumbrance may vary from no problem, 
easy, very light, to VERY HEAVY etc.  There is no number that you will 
see.  There is a skill in the game (usually available to merchants and 
their ilk) that allows you to guess at the properties of an item (inasfar 
as weight, value, etc).  However, you will never see a number in stat.

---
Skills will lead to something like this.
Depending on your character, you may have different skills, but you don't 
get to see how good you are at it, etc:

Psionic powers
--------------------------------------------------------------------------
contact                          barrier                        

Combat skills
--------------------------------------------------------------------------
archery                          rescue                         
dual wield                       shield use                     

Weapon skills
--------------------------------------------------------------------------
piercing weapons                 slashing weapons               
chopping weapons                 bludgeoning weapons            

Stealth skills
--------------------------------------------------------------------------
sneak                            hide                           

Manipulation skills
--------------------------------------------------------------------------
trap                             bandage                        
ride                             

Perception skills
--------------------------------------------------------------------------
listen                           hunt                           
scan                             

Language skills
--------------------------------------------------------------------------
sirihish                         allundean                      



--

When people look at you, this is what they will see:

Brown eyes tinged with red, as flame seen through smoke, stare from
between long lashes whose black color remains subdued underneath a 
fine haze of dust.  Her hair, matching this color, but darker and 
better kempt, is long and bound in a single, long braid that begins
at the top of her crown and works its way, snake-like, down to the
middle of her back.  Muted realgar flesh, the dusky tone of shaded
red-stone, comprises the back-drop to the remainder of her features.
Slender and tall, as with all of her kind, she is well proportioned
and covered with a thick layer of sinewy muscle tone that stands out
like stone beneath her skin.
the black-eyed elf is in excellent condition.

           a broad-brimmed suede bush hat
       a finely carved, black-stained elvish longbow
          a harness made of black leather
           a pair of crimson and black dyed armbands
      a new spiked leather bracer
      a new studded hide wrist-wrap
          a new pair of anakore-claw gloves
           a leather swordbelt
         a dark, carru-hide quiver
         a crimson-dyed, sun-pommeled saber
       a leather water-pouch
           a new pair of soft, carru-leather pants
          a finely carved hardwood anklet
           a pair of knee-high fringed moccasins

----

Your long description is the big part above.  It's the in-depth look that 
people see when they give you a close look.  The short description is 
what goes in emotes.
i.e.
>grin
the black-eyed elf grins.
 
the long description is what people see when they enter the room, and you 
can set it with the change ldesc command.
ex:
The tavern
Torches along the wall light the place up so that everyone can see the 
dank stone walls and the wooden tables and benches that adorn the 
floors.  Along one wall, there is a long bar and a set of shelves behind 
it covered with bottles of various sizes and colors.  The door is on the 
opposite wall to the bar and has a thick bolt to hld it in place.
The surly man stands here
the black-eyed elf is sitting here, legs crossed, a smirk on her face.
etc.

As you can see, there are many differences.
 
To answer a few commonly asked questions:
 
You tell how good you are at any given skill when you use it.  Whether 
you succeed or fail, whether you have succeeded or failed in the past 
and against what/who.  
 
You get better at a skill by using it.  Act IC about this.  If an archer 
wants to do better at archery, he shoots arrows.  Don't fall into the 
trap where you as a player want to be better, where you as a character 
might not be better.  Only practice as your -character- would practice.
Maybe even find an IC mentor to teach you things.

If you find that your expectations for the abilities of your character 
are higher than the realities of your abilities when you start, you might 
want to lower your expectations and focus on developing your character 
more in character.
 
It wouldn't be any fun if anyone could be a veteran fighter just from 
claiming it in their background. most of the fun is -getting- there in 
the first place.